AOI Name |
Reward |
Available from |
Heat |
Notoriety |
Risk |
Time |
Required Minions |
Alliance |
Region
|
American Crime Lord
|
None |
Objective 2 |
5 |
1 |
2 |
3:00 |
5 Technicians |
P.A.T.R.I.O.T. |
West Coast
|
Entice Mercenary Scientist
|
None |
Objective 6 |
15 |
1 |
3 |
4:00 |
5 Workers 2 Valets 2 Spindoctors |
P.A.T.R.I.O.T. |
West Coast
|
Felonious Fund-Raiser
|
None |
Available from Beginning |
10 |
5 |
1 |
1:00 |
6 Valets |
P.A.T.R.I.O.T. |
West Coast
|
Frikken Laser
|
Ability to build Laboratory Laser |
After Stealing Research Machine |
20 |
5 |
0 |
4:00 |
2 Technicians 2 Guards |
P.A.T.R.I.O.T. |
West Coast
|
Golden Opportunity
|
None |
Available from Beginning |
10 |
5 |
1 |
1:00 |
10 Workers |
P.A.T.R.I.O.T. |
West Coast
|
Kidnap Ancient Martial Artist
|
Martial Artist Hostage |
Notoriety level (220), interrogated Mercenary |
35 |
1 |
1 |
5:20 |
4 Workers 3 Guards 1 Mercenary |
P.A.T.R.I.O.T. |
West Coast
|
Out Clubbing
|
None |
Available from Beginning |
20 |
10 |
2 |
1:00 |
6 Guards 3 Mercenaries |
P.A.T.R.I.O.T. |
West Coast
|
Seize Hollywood Playboy
|
Playboy Hostage |
Notoriety level (120), interrogated Spindoctor |
35 |
1 |
2 |
2:00 |
4 Workers 3 Valets 1 Spindoctor |
P.A.T.R.I.O.T. |
West Coast
|
Steal the fourth cursed totem pole section
|
Totem Pole section |
Notoriety level (155) |
20 |
1 |
4 |
4:00 |
5 Valets |
P.A.T.R.I.O.T. |
West Coast
|
Steal the Library Blueprints
|
Ability to build Archives |
Available from Beginning |
10 |
1 |
0 |
4:00 |
2 Workers |
P.A.T.R.I.O.T. |
West Coast
|
Abduct Quantum Physicist
|
Quantum Physicist Hostage |
Notoriety level (120), interrogated Scientist |
35 |
1 |
2 |
2:00 |
4 Workers 3 Technicians 1 Scientist |
P.A.T.R.I.O.T. |
Mid-West
|
Infiltrate Dirk Master's Gym
|
Bio-sample |
Defeat Dirk Masters |
20 |
1 |
4 |
4:00 |
5 Worker 2 Mercenaries 1 Playboy 2 Biochemists |
P.A.T.R.I.O.T. |
Mid-West
|
Kidnap Militia Leader
|
Mercenary Hostage |
Completed Objective 2 |
25 |
1 |
0 |
4:00 |
6 Workers |
P.A.T.R.I.O.T. |
Mid-West
|
Sabotage Jetpack Flight Test
|
Jetpack Loot |
Notoriety level (250) |
20 |
10 |
4 |
1:00 |
3 Spindoctors 3 Mercenaries 3 Scientists |
P.A.T.R.I.O.T. |
Mid-West
|
Steal the Gyroscopic Plasma Inducer
|
P.A.T.R.I.O.T. Doomsday Technology |
Objective 8 |
20 |
5 |
5 |
3:00 |
4 Scientists 4 Spindoctors 4 Mercenaries 1 Diplomat 1 Biochemist |
P.A.T.R.I.O.T. |
Mid-West
|
Take Spin-Doctor Hostage
|
Spindoctor Hostage |
Completed Objective 2 |
25 |
1 |
1 |
4:00 |
1 Valet 4 Workers |
P.A.T.R.I.O.T. |
Mid-West
|
Takeover the Wyotech Advanced Polymers
|
Resource Crate |
Objective 7 |
35 |
0 |
0 |
0:30 |
5 Guards 4 Mercenaries 2 Quantum Physicists |
P.A.T.R.I.O.T. |
Mid-West
|
Well Suited
|
Spacesuit Loot |
Available from Beginning |
10 |
5 |
1 |
0:30 |
5 Workers 5 Technicians |
P.A.T.R.I.O.T. |
Mid-West
|
Assassinate Mr. President
|
None |
Notoriety level (250) |
30 |
15 |
9 |
2:00 |
5 Valets 4 Mercenaries 4 Spindoctors 4 Diplomats 3 Marksmen |
P.A.T.R.I.O.T. |
East Coast
|
Bribe a Place on the P.A.T.R.I.O.T. Council
|
None |
Objective 7 |
20 |
1 |
2 |
5:00 |
1 Diplomat |
P.A.T.R.I.O.T. |
East Coast
|
Cause National Power Cut
|
None |
Notoriety level (250) |
20 |
10 |
6 |
1:00 |
10 Guards 5 Valets |
P.A.T.R.I.O.T. |
East Coast
|
Obliterate Nashville
|
None |
Available from Beginning |
20 |
10 |
3 |
1:00 |
8 Scientists |
P.A.T.R.I.O.T. |
East Coast
|
Pop Star Fracas
|
None |
Notoriety level (250) |
10 |
5 |
1 |
3:00 |
6 Workers 4 Valets 3 Spindoctors |
P.A.T.R.I.O.T. |
East Coast
|
Recruit Eli Barracuda
|
Eli Barracuda Henchmen |
Notoriety level (225,350) |
10 |
5 |
0 |
0:20 |
1 Worker |
P.A.T.R.I.O.T. |
East Coast
|
Uber-Loot: Million Dollar Bill
|
Million Dollar Bill Uber-Loot |
Objective 4 |
10 |
5 |
2 |
7:20 |
8 Valets |
P.A.T.R.I.O.T. |
East Coast
|
Abduct Repairman
|
Technician Hostage |
Available after torturing Maid |
15 |
1 |
0 |
2:00 |
2 Workers |
P.A.T.R.I.O.T. |
Pacific Allies
|
Destabilize Stock Market
|
None |
Available from Beginning |
20 |
10 |
1 |
1:00 |
8 Technicians |
P.A.T.R.I.O.T. |
Pacific Allies
|
Oriental Investigation
|
Ability to build a Research Machine |
Objective 3 |
20 |
5 |
1 |
5:20 |
2 Technicians 2 Guards |
P.A.T.R.I.O.T. |
Pacific Allies
|
Recruit Jubei
|
Jubei Henchmen |
Notoriety level (225,350) |
10 |
5 |
0 |
0:20 |
1 Worker |
P.A.T.R.I.O.T. |
Pacific Allies
|
Samurai Sword Swindle
|
None |
Available from Beginning |
10 |
5 |
2 |
1:00 |
3 Workers 3 Guards 3 Valets |
P.A.T.R.I.O.T. |
Pacific Allies
|
Steal National Treasure
|
Lovely Painting Loot |
Notoriety level (250) |
20 |
10 |
5 |
1:00 |
8 Spindoctors |
P.A.T.R.I.O.T. |
Pacific Allies
|
Coerce Mercenary Scientist
|
None |
Objective 6 |
15 |
1 |
3 |
4:00 |
5 Workers 2 Valets 2 Spindoctors |
S.M.A.S.H. |
Antarctica
|
Coming in From The Cold
|
Pete Bog aka Ice man Loot |
Available from Beginning |
10 |
5 |
1 |
1:00 |
3 Workers 3 Technicians |
S.M.A.S.H. |
Antarctica
|
Icy Reception
|
None |
Notoriety Required (250) |
25 |
10 |
6 |
3:00 |
5 Workers 4 Valets 1 Spindoctor |
S.M.A.S.H. |
Antarctica
|
Snatch Science Specialist
|
Scientist Hostage |
Available after stealing Research Machine |
25 |
1 |
0 |
4:00 |
6 Worker |
S.M.A.S.H. |
Antarctica
|
Steal the cloning chamber
|
Cloning Chamber |
Notoriety Required (160), Faking It |
20 |
5 |
0 |
3:00 |
8 Workers 3 Technicians 3 Guards |
S.M.A.S.H. |
Antarctica
|
Acquire Peruvian Titanium Source
|
Resource Crate |
Objective 7 |
30 |
5 |
0 |
0:30 |
5 Guards 4 Mercenaries 2 Quantum Physicists |
S.M.A.S.H. |
South America
|
Capture Guard
|
Guard Hostage |
Available after torturing Maid |
15 |
1 |
0 |
2:00 |
4 Workers |
S.M.A.S.H. |
South America
|
Capture Mercenary Soldier
|
Mercenary Hostage |
Available after Objective 2 |
25 |
1 |
1 |
4:00 |
4 Workers 1 Guard |
S.M.A.S.H. |
South America
|
Collateral Damage
|
None |
Available from beginning |
20 |
10 |
4 |
1:00 |
6 Workers 4 Valets |
S.M.A.S.H. |
South America
|
Guatemalan Gold Rush
|
Aztec Amulet Loot |
Notoriety Required (250) |
10 |
10 |
4 |
3:00 |
5 Technicians 5 Guards 1 Scientist 1 Mercenary |
S.M.A.S.H. |
South America
|
Infiltrate and Coerce S.M.A.S.H.
|
None |
Objective 7 |
20 |
1 |
2 |
5:00 |
1 Diplomat |
S.M.A.S.H. |
South America
|
Island Incursion
|
None |
Notoriety Required (250) |
30 |
15 |
7 |
2:00 |
5 Valets 4 Biochemists 4 Spindoctors 4 Diplomats 3 Marksmen |
S.M.A.S.H. |
South America
|
Kidnap a Biochemist
|
Biochemist Hostage |
Notoriety Required (120) and tortured Scientist |
35 |
1 |
2 |
5:20 |
4 Workers 3 Technicians 1 Scientist |
S.M.A.S.H. |
South America
|
Oilseed Inferno
|
None |
Notoriety Required (250) |
10 |
5 |
1 |
3:00 |
3 Workers 3 Guards 1 Mercenary |
S.M.A.S.H. |
South America
|
Recruit Moko
|
Moko Henchmen |
Notoriety Required (175,300,400) |
10 |
5 |
0 |
0:20 |
1 Worker |
S.M.A.S.H. |
South America
|
Acquire some Doomsday Device Data
|
None |
Objective 3 |
20 |
1 |
1 |
7:20 |
4 Scientists |
S.M.A.S.H. |
North Africa
|
Chinese Whispers
|
None |
Available from beginning |
10 |
5 |
2 |
1:00 |
4 Workers 1 Valet 1 Guard |
S.M.A.S.H. |
North Africa
|
Ear Plug
|
None |
Available from beginning |
10 |
5 |
1 |
1:00 |
4 Workers |
S.M.A.S.H. |
North Africa
|
Elephant's Graveyard
|
None |
Notoriety Required (250) |
20 |
10 |
4 |
3:00 |
15 Valets 1 Guard |
S.M.A.S.H. |
North Africa
|
Recruit BONUS Henchman
|
Colonel Blackheart Henchmen |
Notoriety Required (75,175,225,300,350,400) |
10 |
5 |
0 |
0:20 |
1 Worker |
S.M.A.S.H. |
North Africa
|
Recruit Dr. Neurocide
|
Dr. Neurocide Henchmen |
Notoriety Required (75,175,300,400) |
10 |
5 |
0 |
0:20 |
1 Worker |
S.M.A.S.H. |
North Africa
|
Steal the Rocket Engine Plans
|
Rocket Plans |
Objective 8 |
30 |
5 |
4 |
3:00 |
4 Playboys 4 Diplomats |
S.M.A.S.H. |
North Africa
|
Capture Diplomatic Envoy
|
Diplomat Hostage |
Notoriety Required (120) and tortured Spindoctor |
35 |
1 |
2 |
5:20 |
8 Valets |
S.M.A.S.H. |
Middle East
|
Double, Double Oil and Trouble
|
None |
Available from beginning |
20 |
10 |
3 |
1:00 |
6 Workers 2 Valets 2 Guards |
S.M.A.S.H. |
Middle East
|
International Arms Crime Lord
|
None |
Notoriety Required (71) and Objective 2 |
5 |
1 |
2 |
3:00 |
5 Guards |
S.M.A.S.H. |
Middle East
|
Oil Leak
|
None |
Available from beginning |
10 |
5 |
1 |
1:00 |
5 Workers |
S.M.A.S.H. |
Middle East
|
Seize Hotel Head Maid
|
Maid Hostage |
Available after torturing Maid |
15 |
1 |
0 |
2:00 |
2 Workers |
S.M.A.S.H. |
Middle East
|
Sheiking the Rug
|
Persian Rug Loot |
Available from beginning |
20 |
10 |
5 |
1:00 |
2 Workers 4 Guards 2 Valets |
S.M.A.S.H. |
Middle East
|
Uber-Loot: Mummy's Sarcophagus
|
Mummy's Sarcophagus Uber-Loot |
Objective 4 |
20 |
5 |
1 |
5:20 |
4 Technicians 4 Guards 2 Valets |
S.M.A.S.H. |
Middle East
|
Steal the third cursed totem pole section
|
Totem Pole Section |
Notoriety Required (145) |
20 |
1 |
0 |
3:00 |
5 Technicians |
S.M.A.S.H. |
Middle East
|
Abduct Spindoctor
|
Spindoctor Hostage |
Objective 2 |
25 |
1 |
0 |
4:00 |
6 Workers |
S.A.B.R.E. |
Europe
|
Administer Steroids to Pamplona Bulls
|
None |
Notoriety Required (250) |
20 |
10 |
4 |
1:00 |
2 Mercenaries 6 Scientists |
S.A.B.R.E. |
Europe
|
Fool the Press
|
None |
After Stealing Research Machine |
10 |
5 |
0 |
1:00 |
2 Valets |
S.A.B.R.E. |
Europe
|
Grab the Garibaldi Crown Jewels
|
Crown Jewels Loot |
Notoriety Required (250) |
20 |
10 |
4 |
1:00 |
6 Mercenaries 6 Spindoctors |
S.A.B.R.E. |
Europe
|
Kidnap Quantum Physicist
|
Quantum Physicist Hostage |
Notoriety Required (220) and interrogated Scientist |
35 |
1 |
1 |
5:20 |
8 Technicians |
S.A.B.R.E. |
Europe
|
Maximum Impact
|
Ability to build Impact-Stress Analyzer |
Available after stealing Research Machine |
20 |
5 |
0 |
4:00 |
2 Worker 4 Guard 2 Valet |
S.A.B.R.E. |
Europe
|
Monkey Magic
|
Caged Primate aka Oliver Loot |
Notoriety Required (350) |
10 |
1 |
0 |
1:00 |
2 Technicians 2 Biochemists |
S.A.B.R.E. |
Europe
|
Recruit The Matron
|
The Matron Henchmen |
Notoriety Required (75,175,300,400) |
10 |
5 |
0 |
0:20 |
1 Worker |
S.A.B.R.E. |
Europe
|
Seize Military Sniper
|
Marksman Hostage |
Notoriety Required (220) and interrogated Mercenary |
35 |
1 |
1 |
5:20 |
4 Workers 3 Guards 1 Mercenary |
S.A.B.R.E. |
Europe
|
Snatch Riviera Playboy
|
Playboy Hostage |
Notoriety Required (220) and interrogated Spindoctor |
35 |
1 |
1 |
2:00 |
8 Valets |
S.A.B.R.E. |
Europe
|
Royal Rumble
|
None |
Notoriety Required (250) |
10 |
5 |
1 |
3:00 |
7 Valets 3 Spindoctors |
S.A.B.R.E. |
Europe
|
Seize a Biochemist
|
Biochemist Hostage |
Notoriety Required (220) and interrogated Scientist |
35 |
1 |
1 |
5:20 |
8 Technicians |
S.A.B.R.E. |
Europe
|
Steal Prototype Automatic Decoder
|
Codebreaker Loot |
Notoriety Required (250) |
30 |
15 |
7 |
2:00 |
5 Valets 4 Mercenaries 4 Spindoctors 4 Playboys 3 Martial Artists |
S.A.B.R.E. |
Europe
|
Uber-Loot: Arthur's Excalibur
|
Arthur's Excalibur Uber-Loot |
Objective 4 |
10 |
5 |
1 |
2:00 |
4 Workers 6 Guards |
S.A.B.R.E. |
Europe
|
Uber-Loot: Eiffel Tower
|
Eiffel Tower Uber-Loot |
Objective 4 |
15 |
5 |
0 |
6:20 |
4 Technicians 4 Valet |
S.A.B.R.E. |
Europe
|
Buyout De Laagers Diamond Mining Inc
|
Resource Crate |
Objective 7 |
30 |
5 |
0 |
0:30 |
5 Guards 4 Mercenaries 2 Quantum Physicists |
S.A.B.R.E. |
Southern Africa
|
Destroy Diamond Mine
|
None |
Available from beginning |
20 |
10 |
3 |
1:00 |
6 Workers 6 Technicians |
S.A.B.R.E. |
Southern Africa
|
Employ Mercenary Scientist
|
None |
Objective 6 |
15 |
1 |
3 |
4:00 |
5 Workers 2 Valets 2 Spindoctors |
S.A.B.R.E. |
Southern Africa
|
Gambling Pay Off
|
Ability to build Hotel Casino |
Notoriety Required (250) |
10 |
5 |
1 |
1:00 |
4 Workers 2 Guards |
S.A.B.R.E. |
Southern Africa
|
General Disarray
|
None |
Available from beginning |
10 |
5 |
2 |
1:00 |
4 Workers 2 Guards |
S.A.B.R.E. |
Southern Africa
|
Pilfer Giant Diamond
|
Diamond Loot |
Notoriety Required (250) |
20 |
10 |
2 |
1:00 |
10 Valets 3 Guards |
S.A.B.R.E. |
Southern Africa
|
Forging Ahead
|
None |
Available from beginning |
10 |
5 |
1 |
0:30 |
3 Workers |
S.A.B.R.E. |
The Indian Subcontinent
|
Grab Priceless Model
|
Roman Galley Loot |
Available from beginning |
20 |
10 |
2 |
1:00 |
8 Spindoctors |
S.A.B.R.E. |
The Indian Subcontinent
|
In the Drink
|
None |
Available from beginning |
10 |
5 |
1 |
1:00 |
2 Valets 1 Technician 1 Guard |
S.A.B.R.E. |
The Indian Subcontinent
|
Indian Crime Lord
|
None |
Objective 2 |
5 |
1 |
2 |
3:00 |
5 Valets |
S.A.B.R.E. |
The Indian Subcontinent
|
Swindle a Seat on the S.A.B.R.E. Council
|
None |
Objective 7 |
20 |
1 |
2 |
5:00 |
1 Diplomat |
S.A.B.R.E. |
The Indian Subcontinent
|
Acquire some Doomsday Device Data
|
None |
Objective 3 |
20 |
1 |
1 |
7:20 |
4 Mercenaries |
S.A.B.R.E. |
Australasia
|
Burn National Park
|
None |
Available from beginning |
20 |
10 |
2 |
1:00 |
10 Guards |
S.A.B.R.E. |
Australasia
|
Eye Spy
|
Mercury Mirror Loot |
Available from beginning |
10 |
5 |
1 |
1:00 |
6 Workers 1 Technician |
S.A.B.R.E. |
Australasia
|
Recruit the Great Mesmero
|
The Great Mesmero Henchmen |
Notoriety Required (300, 400) |
10 |
5 |
0 |
0:20 |
1 Worker |
S.A.B.R.E. |
Australasia
|
Spinning Around
|
Ability to build Centrifuge |
Available after stealing Research Machine |
20 |
5 |
0 |
4:00 |
2 Technicians 2 Guards |
S.A.B.R.E. |
Australasia
|
Steal the Electromagnetic Flux Transponder
|
S.A.B.R.E. Doomsday Technology |
Objective 8 |
20 |
5 |
3 |
3:00 |
5 Spindoctors 5 Mercenaries |
S.A.B.R.E. |
Australasia
|
Acquire some Doomsday Device Data
|
None |
Objective 3 |
20 |
1 |
1 |
7:20 |
4 Spindoctors |
H.A.M.M.E.R. |
Cuba
|
Mines a Large One
|
None |
Available from beginning |
10 |
5 |
1 |
1:00 |
5 Workers 2 Guards |
H.A.M.M.E.R. |
Cuba
|
Missile Crisis
|
None |
Available from beginning |
10 |
5 |
1 |
1:00 |
7 Workers |
H.A.M.M.E.R. |
Cuba
|
Steal El Presidente's Painting
|
Marvellous Masterpiece Loot |
Available from beginning |
20 |
10 |
4 |
1:00 |
10 Workers |
H.A.M.M.E.R. |
Cuba
|
Recruit Montezuma
|
Montezuma Henchmen |
Notoriety Required (175,300,400) |
10 |
5 |
0 |
0:20 |
1 Worker |
H.A.M.M.E.R. |
Cuba
|
Espirit de Corpse
|
None |
Notoriety Required (250) |
10 |
5 |
1 |
4:00 |
2 Mercenaries 2 Spindoctors 2 Scientists |
H.A.M.M.E.R. |
Eastern Bloc
|
Kidnap Diplomatic Envoy
|
Diplomat Hostage |
Notoriety Required (220) and interrogated Spindoctor |
35 |
1 |
1 |
5:20 |
4 Workers 3 Valets 1 Spindoctor |
H.A.M.M.E.R. |
Eastern Bloc
|
Obtain Ancient Throne
|
Throne Loot |
Notoriety Required (250) |
20 |
10 |
4 |
1:00 |
8 Valets 8 Technicians 8 Guards |
H.A.M.M.E.R. |
Eastern Bloc
|
Plant an Agent on H.A.M.M.E.R. Council
|
None |
Objective 7 |
20 |
1 |
2 |
5:00 |
1 Diplomat |
H.A.M.M.E.R. |
Eastern Bloc
|
Raid War Museum
|
Antique Cannon Loot |
Notoriety Required (250) |
20 |
10 |
4 |
1:00 |
3 Scientists 3 Mercenaries 8 Workers |
H.A.M.M.E.R. |
Eastern Bloc
|
Soviet Sugar Rush
|
None |
Notoriety Required (250) |
30 |
15 |
8 |
2:00 |
5 Valets 4 Mercenaries 4 Spindoctors 4 Diplomats 3 Martial Artists |
H.A.M.M.E.R. |
Eastern Bloc
|
Steal Oil from ESKO Oil Refinery
|
Resource Crate |
Objective 7 |
30 |
5 |
0 |
0:30 |
5 Guards 4 Mercenaries 2 Quantum Physicists |
H.A.M.M.E.R. |
Eastern Bloc
|
Hack into Automated Defense Network
|
None |
Available from beginning |
20 |
10 |
3 |
1:00 |
10 Technicians |
H.A.M.M.E.R. |
Central Russia
|
Raid Secret Submarine Pens
|
None |
Available from beginning |
20 |
10 |
2 |
1:00 |
2 Workers 2 Valets 2 Guards 2 Technicians |
H.A.M.M.E.R. |
Central Russia
|
Steal the second cursed totem pole section
|
Totem Pole Section Loot |
Notoriety Required (135) |
20 |
1 |
1 |
1:00 |
5 Guards |
H.A.M.M.E.R. |
Central Russia
|
Take Guard Hostage
|
Guard Hostage |
Available after torturing maid |
15 |
1 |
0 |
2:00 |
2 Workers |
H.A.M.M.E.R. |
Central Russia
|
Take Scientist Hostage
|
Scientist Hostage |
Available after stealing Research Machine |
25 |
1 |
1 |
4:00 |
4 Workers 1 Technician |
H.A.M.M.E.R. |
Central Russia
|
The Sound of Music
|
Sonic Generator Loot |
Available from beginning |
10 |
5 |
2 |
2:00 |
6 Workers 4 Technicians |
H.A.M.M.E.R. |
Central Russia
|
Uber-Loot: Ark of the Covenant
|
Ark of the Covenant Uber-Loot |
Objective 4 |
20 |
5 |
1 |
6:20 |
8 Guards |
H.A.M.M.E.R. |
Central Russia
|
Bribe Mercenary Scientist
|
None |
Objective 6 |
15 |
1 |
3 |
4:00 |
5 Workers 2 Valets 2 Spindoctors |
H.A.M.M.E.R. |
Siberia
|
Capture Marksman Specialist
|
Marksman Hostage |
Notoriety Required (120), available after interrogating Mercenary |
35 |
1 |
2 |
5:20 |
8 Guards |
H.A.M.M.E.R. |
Siberia
|
Mammoth Task
|
None |
Available from beginning |
10 |
5 |
1 |
0:30 |
8 Workers |
H.A.M.M.E.R. |
Siberia
|
Recruit Red Ivan
|
Red Ivan Henchmen |
Notoriety required (75,175,300,400) |
10 |
5 |
0 |
0:20 |
1 Worker |
H.A.M.M.E.R. |
Siberia
|
Steal Mr. Snuggles
|
Mr. Snuggles |
Defeat Katerina Frostonova |
15 |
1 |
5 |
4:00 |
6 Guards 3 Diplomats |
H.A.M.M.E.R. |
Siberia
|
Steal the Codex of Knowledge
|
Codex of Knowledge |
Objective 6 |
35 |
5 |
7 |
7:20 |
5 Workers 5 Guards 2 Mercenaries |
H.A.M.M.E.R. |
Siberia
|
Vodka Plot
|
None |
Notoriety Required (250) |
20 |
10 |
4 |
1:00 |
10 Technicians 3 Mercenaries 5 Workers |
H.A.M.M.E.R. |
Siberia
|
Buddha Buster
|
None |
Available from beginning |
20 |
10 |
4 |
1:00 |
3 Guards 3 Valets 3 Technicians |
A.N.V.I.L. |
Central Asia
|
Infiltrate A.N.V.I.L.'s Top-secret Ore Mine
|
Resource Crate |
Objective 7 |
30 |
5 |
0 |
0:30 |
5 Guards 4 Mercenaries 2 Quantum Physicists |
A.N.V.I.L. |
Central Asia
|
Kidnap Jet Chan's Mentor
|
Jet Chan's Mentor (Prisoner) |
Defeat Jet Chan |
10 |
1 |
3 |
4:00 |
10 Workers 2 Martial Artists |
A.N.V.I.L. |
Central Asia
|
Ming Bling Bling
|
Babylonian Vase Loot |
Available from beginning |
10 |
5 |
1 |
1:00 |
2 Workers 2 Valets 1 Technician |
A.N.V.I.L. |
Central Asia
|
Now you Steal It
|
Chameleon Cloth Loot |
Available from beginning |
10 |
5 |
1 |
1:00 |
2 Valets 2 Technicians 2 Guards |
A.N.V.I.L. |
Central Asia
|
Recruit Lord Kane
|
Lord Kane Henchmen |
Notoriety Required (225,350) |
10 |
5 |
0 |
0:20 |
1 Worker |
A.N.V.I.L. |
Central Asia
|
And Another Ming
|
Grecian Urn Loot |
available from Beginning |
20 |
10 |
3 |
1:00 |
9 Workers |
A.N.V.I.L. |
North China
|
Capture Technician
|
Technician Hostage |
available after torturing Maid |
15 |
1 |
0 |
2:00 |
4 Workers |
A.N.V.I.L. |
North China
|
Class Act
|
Classical Girl Loot |
Notoriety Required (250) |
20 |
10 |
4 |
1:00 |
4 Guards 3 Scientists 2 Spindoctors |
A.N.V.I.L. |
North China
|
Oriental Crime Lord
|
None |
Objective 2 |
5 |
1 |
2 |
3:00 |
5 Guards |
A.N.V.I.L. |
North China
|
Philosopher's Stone
|
None |
available from beginning |
10 |
5 |
2 |
1:00 |
5 Workers 3 Technicians |
A.N.V.I.L. |
North China
|
Uber-Loot: Samurai Armor
|
Samurai Armor Uber-Loot |
Objective 4 |
15 |
5 |
3 |
4:00 |
4 Valets 4 Guards |
A.N.V.I.L. |
North China
|
Blackmail a Seat on A.N.V.I.L. Council
|
None |
Objective 7 |
20 |
1 |
2 |
5:00 |
1 Diplomat |
A.N.V.I.L. |
Southeast Asia
|
Capture Martial Arts Master
|
Martial Artist Hostage |
Notoriety required (120), available after interrogating Mercenary |
35 |
1 |
2 |
5:20 |
8 Guards |
A.N.V.I.L. |
Southeast Asia
|
Chairman Coup
|
None |
Notoriety Required (250) |
20 |
10 |
5 |
1:00 |
4 Valets 3 Guards 2 Scientists |
A.N.V.I.L. |
Southeast Asia
|
Ming the Worthless
|
Etruscan Vase Loot |
Notoriety Required (250) |
20 |
10 |
4 |
1:00 |
5 Guards 4 Valets 4 Mercenaries |
A.N.V.I.L. |
Southeast Asia
|
Philandering Panda
|
None |
Notoriety Required (250) |
10 |
5 |
1 |
3:00 |
4 Guards 3 Mercenaries 1 Scientist |
A.N.V.I.L. |
Southeast Asia
|
Recruit Mercenary Scientist
|
None |
Objective 6 |
15 |
1 |
3 |
4:00 |
5 Workers 2 Valets 2 Spindoctors |
A.N.V.I.L. |
Southeast Asia
|
Support Rogue General's Campaign
|
None |
Notoriety Required (250) |
30 |
15 |
6 |
2:00 |
5 Valets 4 Mercenaries 4 Quantum Physicists 4 Playboys 3 Marksmen |
A.N.V.I.L. |
Southeast Asia
|
Contradiction
|
None |
available from beginning |
20 |
10 |
2 |
1:00 |
6 Workers 1 Guard 1 Valet |
A.N.V.I.L. |
Polynesia
|
Fishy Business
|
None |
available from beginning |
10 |
5 |
1 |
0:30 |
2 Workers |
A.N.V.I.L. |
Polynesia
|
Kidnap Hotel Head Maid
|
Maid Hostage |
available after torturing maid |
15 |
1 |
0 |
2:00 |
4 Workers |
A.N.V.I.L. |
Polynesia
|
Recruit the Butcher
|
The Butcher Henchmen |
Notoriety Required (175,300,400) |
10 |
5 |
0 |
0:20 |
1 Worker |
A.N.V.I.L. |
Polynesia
|
Steal the first cursed totem pole section
|
Totem Pole Section |
Notoriety Required (125) |
20 |
1 |
2 |
5:00 |
6 Workers |
A.N.V.I.L. |
Polynesia
|
Steal the Meteorite of Unfathomable Molecular Structure
|
A.N.V.I.L. Doomsday Technology |
Objective 8 |
20 |
5 |
3 |
3:00 |
8 Scientists |
A.N.V.I.L. |
Polynesia
|