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The primary means of gaining Notoriety in the game is through Acts of Infamy on the World Domination Screen.

Overview[]

These acts let you undertake numerous missions to increase your power and status, like stealing the Eiffel Tower, kidnapping pop stars, and procuring priceless treasures and art.

Completing acts are the best way for you to gain notoriety, as well as providing the means to steal loot objects, capture special hostages, and hire new henchmen based on your notoriety level. They are also used to complete the many objectives needed to advance in the game.

List of Acts of Infamy[]

Brought together here is a list of all AOI's

AOI Name Reward Available from Heat Notoriety Risk Time Required Minions Alliance Region
American Crime Lord None Objective 2 5 1 2 3:00 5 Technicians P.A.T.R.I.O.T. West Coast
Entice Mercenary Scientist None Objective 6 15 1 3 4:00 5 Workers
2 Valets
2 Spindoctors
P.A.T.R.I.O.T. West Coast
Felonious Fund-Raiser None Available from Beginning 10 5 1 1:00 6 Valets P.A.T.R.I.O.T. West Coast
Frikken Laser Ability to build Laboratory Laser After Stealing Research Machine 20 5 0 4:00 2 Technicians
2 Guards
P.A.T.R.I.O.T. West Coast
Golden Opportunity None Available from Beginning 10 5 1 1:00 10 Workers P.A.T.R.I.O.T. West Coast
Kidnap Ancient Martial Artist Martial Artist Hostage Notoriety level (220), interrogated Mercenary 35 1 1 5:20 4 Workers
3 Guards
1 Mercenary
P.A.T.R.I.O.T. West Coast
Out Clubbing None Available from Beginning 20 10 2 1:00 6 Guards
3 Mercenaries
P.A.T.R.I.O.T. West Coast
Seize Hollywood Playboy Playboy Hostage Notoriety level (120), interrogated Spindoctor 35 1 2 2:00 4 Workers
3 Valets
1 Spindoctor
P.A.T.R.I.O.T. West Coast
Steal the fourth cursed totem pole section Totem Pole section Notoriety level (155) 20 1 4 4:00 5 Valets P.A.T.R.I.O.T. West Coast
Steal the Library Blueprints Ability to build Archives Available from Beginning 10 1 0 4:00 2 Workers P.A.T.R.I.O.T. West Coast
Abduct Quantum Physicist Quantum Physicist Hostage Notoriety level (120), interrogated Scientist 35 1 2 2:00 4 Workers
3 Technicians
1 Scientist
P.A.T.R.I.O.T. Mid-West
Infiltrate Dirk Master's Gym Bio-sample Defeat Dirk Masters 20 1 4 4:00 5 Worker
2 Mercenaries
1 Playboy
2 Biochemists
P.A.T.R.I.O.T. Mid-West
Kidnap Militia Leader Mercenary Hostage Completed Objective 2 25 1 0 4:00 6 Workers P.A.T.R.I.O.T. Mid-West
Sabotage Jetpack Flight Test Jetpack Loot Notoriety level (250) 20 10 4 1:00 3 Spindoctors
3 Mercenaries
3 Scientists
P.A.T.R.I.O.T. Mid-West
Steal the Gyroscopic Plasma Inducer P.A.T.R.I.O.T. Doomsday Technology Objective 8 20 5 5 3:00 4 Scientists
4 Spindoctors
4 Mercenaries
1 Diplomat
1 Biochemist
P.A.T.R.I.O.T. Mid-West
Take Spin-Doctor Hostage Spindoctor Hostage Completed Objective 2 25 1 1 4:00 1 Valet
4 Workers
P.A.T.R.I.O.T. Mid-West
Takeover the Wyotech Advanced Polymers Resource Crate Objective 7 35 0 0 0:30 5 Guards
4 Mercenaries
2 Quantum Physicists
P.A.T.R.I.O.T. Mid-West
Well Suited Spacesuit Loot Available from Beginning 10 5 1 0:30 5 Workers
5 Technicians
P.A.T.R.I.O.T. Mid-West
Assassinate Mr. President None Notoriety level (250) 30 15 9 2:00 5 Valets
4 Mercenaries
4 Spindoctors
4 Diplomats
3 Marksmen
P.A.T.R.I.O.T. East Coast
Bribe a Place on the P.A.T.R.I.O.T. Council None Objective 7 20 1 2 5:00 1 Diplomat P.A.T.R.I.O.T. East Coast
Cause National Power Cut None Notoriety level (250) 20 10 6 1:00 10 Guards
5 Valets
P.A.T.R.I.O.T. East Coast
Obliterate Nashville None Available from Beginning 20 10 3 1:00 8 Scientists P.A.T.R.I.O.T. East Coast
Pop Star Fracas None Notoriety level (250) 10 5 1 3:00 6 Workers
4 Valets
3 Spindoctors
P.A.T.R.I.O.T. East Coast
Recruit Eli Barracuda Eli Barracuda Henchmen Notoriety level (225,350) 10 5 0 0:20 1 Worker P.A.T.R.I.O.T. East Coast
Uber-Loot: Million Dollar Bill Million Dollar Bill Uber-Loot Objective 4 10 5 2 7:20 8 Valets P.A.T.R.I.O.T. East Coast
Abduct Repairman Technician Hostage Available after torturing Maid 15 1 0 2:00 2 Workers P.A.T.R.I.O.T. Pacific Allies
Destabilize Stock Market None Available from Beginning 20 10 1 1:00 8 Technicians P.A.T.R.I.O.T. Pacific Allies
Oriental Investigation Ability to build a Research Machine Objective 3 20 5 1 5:20 2 Technicians
2 Guards
P.A.T.R.I.O.T. Pacific Allies
Recruit Jubei Jubei Henchmen Notoriety level (225,350) 10 5 0 0:20 1 Worker P.A.T.R.I.O.T. Pacific Allies
Samurai Sword Swindle None Available from Beginning 10 5 2 1:00 3 Workers
3 Guards
3 Valets
P.A.T.R.I.O.T. Pacific Allies
Steal National Treasure Lovely Painting Loot Notoriety level (250) 20 10 5 1:00 8 Spindoctors P.A.T.R.I.O.T. Pacific Allies
Coerce Mercenary Scientist None Objective 6 15 1 3 4:00 5 Workers
2 Valets
2 Spindoctors
S.M.A.S.H. Antarctica
Coming in From The Cold Pete Bog aka Ice man Loot Available from Beginning 10 5 1 1:00 3 Workers
3 Technicians
S.M.A.S.H. Antarctica
Icy Reception None Notoriety Required (250) 25 10 6 3:00 5 Workers
4 Valets
1 Spindoctor
S.M.A.S.H. Antarctica
Snatch Science Specialist Scientist Hostage Available after stealing Research Machine 25 1 0 4:00 6 Worker S.M.A.S.H. Antarctica
Steal the cloning chamber Cloning Chamber Notoriety Required (160), Faking It 20 5 0 3:00 8 Workers
3 Technicians
3 Guards
S.M.A.S.H. Antarctica
Acquire Peruvian Titanium Source Resource Crate Objective 7 30 5 0 0:30 5 Guards
4 Mercenaries
2 Quantum Physicists
S.M.A.S.H. South America
Capture Guard Guard Hostage Available after torturing Maid 15 1 0 2:00 4 Workers S.M.A.S.H. South America
Capture Mercenary Soldier Mercenary Hostage Available after Objective 2 25 1 1 4:00 4 Workers
1 Guard
S.M.A.S.H. South America
Collateral Damage None Available from beginning 20 10 4 1:00 6 Workers
4 Valets
S.M.A.S.H. South America
Guatemalan Gold Rush Aztec Amulet Loot Notoriety Required (250) 10 10 4 3:00 5 Technicians
5 Guards
1 Scientist
1 Mercenary
S.M.A.S.H. South America
Infiltrate and Coerce S.M.A.S.H. None Objective 7 20 1 2 5:00 1 Diplomat S.M.A.S.H. South America
Island Incursion None Notoriety Required (250) 30 15 7 2:00 5 Valets
4 Biochemists
4 Spindoctors
4 Diplomats
3 Marksmen
S.M.A.S.H. South America
Kidnap a Biochemist Biochemist Hostage Notoriety Required (120) and tortured Scientist 35 1 2 5:20 4 Workers
3 Technicians
1 Scientist
S.M.A.S.H. South America
Oilseed Inferno None Notoriety Required (250) 10 5 1 3:00 3 Workers
3 Guards
1 Mercenary
S.M.A.S.H. South America
Recruit Moko Moko Henchmen Notoriety Required (175,300,400) 10 5 0 0:20 1 Worker S.M.A.S.H. South America
Acquire some Doomsday Device Data None Objective 3 20 1 1 7:20 4 Scientists S.M.A.S.H. North Africa
Chinese Whispers None Available from beginning 10 5 2 1:00 4 Workers
1 Valet
1 Guard
S.M.A.S.H. North Africa
Ear Plug None Available from beginning 10 5 1 1:00 4 Workers S.M.A.S.H. North Africa
Elephant's Graveyard None Notoriety Required (250) 20 10 4 3:00 15 Valets
1 Guard
S.M.A.S.H. North Africa
Recruit BONUS Henchman Colonel Blackheart Henchmen Notoriety Required (75,175,225,300,350,400) 10 5 0 0:20 1 Worker S.M.A.S.H. North Africa
Recruit Dr. Neurocide Dr. Neurocide Henchmen Notoriety Required (75,175,300,400) 10 5 0 0:20 1 Worker S.M.A.S.H. North Africa
Steal the Rocket Engine Plans Rocket Plans Objective 8 30 5 4 3:00 4 Playboys
4 Diplomats
S.M.A.S.H. North Africa
Capture Diplomatic Envoy Diplomat Hostage Notoriety Required (120) and tortured Spindoctor 35 1 2 5:20 8 Valets S.M.A.S.H. Middle East
Double, Double Oil and Trouble None Available from beginning 20 10 3 1:00 6 Workers
2 Valets
2 Guards
S.M.A.S.H. Middle East
International Arms Crime Lord None Notoriety Required (71) and Objective 2 5 1 2 3:00 5 Guards S.M.A.S.H. Middle East
Oil Leak None Available from beginning 10 5 1 1:00 5 Workers S.M.A.S.H. Middle East
Seize Hotel Head Maid Maid Hostage Available after torturing Maid 15 1 0 2:00 2 Workers S.M.A.S.H. Middle East
Sheiking the Rug Persian Rug Loot Available from beginning 20 10 5 1:00 2 Workers
4 Guards
2 Valets
S.M.A.S.H. Middle East
Uber-Loot: Mummy's Sarcophagus Mummy's Sarcophagus Uber-Loot Objective 4 20 5 1 5:20 4 Technicians
4 Guards
2 Valets
S.M.A.S.H. Middle East
Steal the third cursed totem pole section Totem Pole Section Notoriety Required (145) 20 1 0 3:00 5 Technicians S.M.A.S.H. Middle East
Abduct Spindoctor Spindoctor Hostage Objective 2 25 1 0 4:00 6 Workers S.A.B.R.E. Europe
Administer Steroids to Pamplona Bulls None Notoriety Required (250) 20 10 4 1:00 2 Mercenaries
6 Scientists
S.A.B.R.E. Europe
Fool the Press None After Stealing Research Machine 10 5 0 1:00 2 Valets S.A.B.R.E. Europe
Grab the Garibaldi Crown Jewels Crown Jewels Loot Notoriety Required (250) 20 10 4 1:00 6 Mercenaries
6 Spindoctors
S.A.B.R.E. Europe
Kidnap Quantum Physicist Quantum Physicist Hostage Notoriety Required (220) and interrogated Scientist 35 1 1 5:20 8 Technicians S.A.B.R.E. Europe
Maximum Impact Ability to build Impact-Stress Analyzer Available after stealing Research Machine 20 5 0 4:00 2 Worker 4 Guard 2 Valet S.A.B.R.E. Europe
Monkey Magic Caged Primate aka Oliver Loot Notoriety Required (350) 10 1 0 1:00 2 Technicians
2 Biochemists
S.A.B.R.E. Europe
Recruit The Matron The Matron Henchmen Notoriety Required (75,175,300,400) 10 5 0 0:20 1 Worker S.A.B.R.E. Europe
Seize Military Sniper Marksman Hostage Notoriety Required (220) and interrogated Mercenary 35 1 1 5:20 4 Workers
3 Guards
1 Mercenary
S.A.B.R.E. Europe
Snatch Riviera Playboy Playboy Hostage Notoriety Required (220) and interrogated Spindoctor 35 1 1 2:00 8 Valets S.A.B.R.E. Europe
Royal Rumble None Notoriety Required (250) 10 5 1 3:00 7 Valets
3 Spindoctors
S.A.B.R.E. Europe
Seize a Biochemist Biochemist Hostage Notoriety Required (220) and interrogated Scientist 35 1 1 5:20 8 Technicians S.A.B.R.E. Europe
Steal Prototype Automatic Decoder Codebreaker Loot Notoriety Required (250) 30 15 7 2:00 5 Valets
4 Mercenaries
4 Spindoctors
4 Playboys
3 Martial Artists
S.A.B.R.E. Europe
Uber-Loot: Arthur's Excalibur Arthur's Excalibur Uber-Loot Objective 4 10 5 1 2:00 4 Workers
6 Guards
S.A.B.R.E. Europe
Uber-Loot: Eiffel Tower Eiffel Tower Uber-Loot Objective 4 15 5 0 6:20 4 Technicians
4 Valet
S.A.B.R.E. Europe
Buyout De Laagers Diamond Mining Inc Resource Crate Objective 7 30 5 0 0:30 5 Guards
4 Mercenaries
2 Quantum Physicists
S.A.B.R.E. Southern Africa
Destroy Diamond Mine None Available from beginning 20 10 3 1:00 6 Workers
6 Technicians
S.A.B.R.E. Southern Africa
Employ Mercenary Scientist None Objective 6 15 1 3 4:00 5 Workers
2 Valets
2 Spindoctors
S.A.B.R.E. Southern Africa
Gambling Pay Off Ability to build Hotel Casino Notoriety Required (250) 10 5 1 1:00 4 Workers
2 Guards
S.A.B.R.E. Southern Africa
General Disarray None Available from beginning 10 5 2 1:00 4 Workers
2 Guards
S.A.B.R.E. Southern Africa
Pilfer Giant Diamond Diamond Loot Notoriety Required (250) 20 10 2 1:00 10 Valets
3 Guards
S.A.B.R.E. Southern Africa
Forging Ahead None Available from beginning 10 5 1 0:30 3 Workers S.A.B.R.E. The Indian Subcontinent
Grab Priceless Model Roman Galley Loot Available from beginning 20 10 2 1:00 8 Spindoctors S.A.B.R.E. The Indian Subcontinent
In the Drink None Available from beginning 10 5 1 1:00 2 Valets
1 Technician
1 Guard
S.A.B.R.E. The Indian Subcontinent
Indian Crime Lord None Objective 2 5 1 2 3:00 5 Valets S.A.B.R.E. The Indian Subcontinent
Swindle a Seat on the S.A.B.R.E. Council None Objective 7 20 1 2 5:00 1 Diplomat S.A.B.R.E. The Indian Subcontinent
Acquire some Doomsday Device Data None Objective 3 20 1 1 7:20 4 Mercenaries S.A.B.R.E. Australasia
Burn National Park None Available from beginning 20 10 2 1:00 10 Guards S.A.B.R.E. Australasia
Eye Spy Mercury Mirror Loot Available from beginning 10 5 1 1:00 6 Workers
1 Technician
S.A.B.R.E. Australasia
Recruit the Great Mesmero The Great Mesmero Henchmen Notoriety Required (300, 400) 10 5 0 0:20 1 Worker S.A.B.R.E. Australasia
Spinning Around Ability to build Centrifuge Available after stealing Research Machine 20 5 0 4:00 2 Technicians
2 Guards
S.A.B.R.E. Australasia
Steal the Electromagnetic Flux Transponder S.A.B.R.E. Doomsday Technology Objective 8 20 5 3 3:00 5 Spindoctors
5 Mercenaries
S.A.B.R.E. Australasia
Acquire some Doomsday Device Data None Objective 3 20 1 1 7:20 4 Spindoctors H.A.M.M.E.R. Cuba
Mines a Large One None Available from beginning 10 5 1 1:00 5 Workers
2 Guards
H.A.M.M.E.R. Cuba
Missile Crisis None Available from beginning 10 5 1 1:00 7 Workers H.A.M.M.E.R. Cuba
Steal El Presidente's Painting Marvellous Masterpiece Loot Available from beginning 20 10 4 1:00 10 Workers H.A.M.M.E.R. Cuba
Recruit Montezuma Montezuma Henchmen Notoriety Required (175,300,400) 10 5 0 0:20 1 Worker H.A.M.M.E.R. Cuba
Espirit de Corpse None Notoriety Required (250) 10 5 1 4:00 2 Mercenaries
2 Spindoctors
2 Scientists
H.A.M.M.E.R. Eastern Bloc
Kidnap Diplomatic Envoy Diplomat Hostage Notoriety Required (220) and interrogated Spindoctor 35 1 1 5:20 4 Workers
3 Valets
1 Spindoctor
H.A.M.M.E.R. Eastern Bloc
Obtain Ancient Throne Throne Loot Notoriety Required (250) 20 10 4 1:00 8 Valets
8 Technicians
8 Guards
H.A.M.M.E.R. Eastern Bloc
Plant an Agent on H.A.M.M.E.R. Council None Objective 7 20 1 2 5:00 1 Diplomat H.A.M.M.E.R. Eastern Bloc
Raid War Museum Antique Cannon Loot Notoriety Required (250) 20 10 4 1:00 3 Scientists
3 Mercenaries
8 Workers
H.A.M.M.E.R. Eastern Bloc
Soviet Sugar Rush None Notoriety Required (250) 30 15 8 2:00 5 Valets
4 Mercenaries
4 Spindoctors
4 Diplomats
3 Martial Artists
H.A.M.M.E.R. Eastern Bloc
Steal Oil from ESKO Oil Refinery Resource Crate Objective 7 30 5 0 0:30 5 Guards
4 Mercenaries
2 Quantum Physicists
H.A.M.M.E.R. Eastern Bloc
Hack into Automated Defense Network None Available from beginning 20 10 3 1:00 10 Technicians H.A.M.M.E.R. Central Russia
Raid Secret Submarine Pens None Available from beginning 20 10 2 1:00 2 Workers
2 Valets
2 Guards
2 Technicians
H.A.M.M.E.R. Central Russia
Steal the second cursed totem pole section Totem Pole Section Loot Notoriety Required (135) 20 1 1 1:00 5 Guards H.A.M.M.E.R. Central Russia
Take Guard Hostage Guard Hostage Available after torturing maid 15 1 0 2:00 2 Workers H.A.M.M.E.R. Central Russia
Take Scientist Hostage Scientist Hostage Available after stealing Research Machine 25 1 1 4:00 4 Workers
1 Technician
H.A.M.M.E.R. Central Russia
The Sound of Music Sonic Generator Loot Available from beginning 10 5 2 2:00 6 Workers
4 Technicians
H.A.M.M.E.R. Central Russia
Uber-Loot: Ark of the Covenant Ark of the Covenant Uber-Loot Objective 4 20 5 1 6:20 8 Guards H.A.M.M.E.R. Central Russia
Bribe Mercenary Scientist None Objective 6 15 1 3 4:00 5 Workers
2 Valets
2 Spindoctors
H.A.M.M.E.R. Siberia
Capture Marksman Specialist Marksman Hostage Notoriety Required (120), available after interrogating Mercenary 35 1 2 5:20 8 Guards H.A.M.M.E.R. Siberia
Mammoth Task None Available from beginning 10 5 1 0:30 8 Workers H.A.M.M.E.R. Siberia
Recruit Red Ivan Red Ivan Henchmen Notoriety required (75,175,300,400) 10 5 0 0:20 1 Worker H.A.M.M.E.R. Siberia
Steal Mr. Snuggles Mr. Snuggles Defeat Katerina Frostonova 15 1 5 4:00 6 Guards
3 Diplomats
H.A.M.M.E.R. Siberia
Steal the Codex of Knowledge Codex of Knowledge Objective 6 35 5 7 7:20 5 Workers
5 Guards
2 Mercenaries
H.A.M.M.E.R. Siberia
Vodka Plot None Notoriety Required (250) 20 10 4 1:00 10 Technicians
3 Mercenaries
5 Workers
H.A.M.M.E.R. Siberia
Buddha Buster None Available from beginning 20 10 4 1:00 3 Guards
3 Valets
3 Technicians
A.N.V.I.L. Central Asia
Infiltrate A.N.V.I.L.'s Top-secret Ore Mine Resource Crate Objective 7 30 5 0 0:30 5 Guards
4 Mercenaries
2 Quantum Physicists
A.N.V.I.L. Central Asia
Kidnap Jet Chan's Mentor Jet Chan's Mentor (Prisoner) Defeat Jet Chan 10 1 3 4:00 10 Workers
2 Martial Artists
A.N.V.I.L. Central Asia
Ming Bling Bling Babylonian Vase Loot Available from beginning 10 5 1 1:00 2 Workers
2 Valets
1 Technician
A.N.V.I.L. Central Asia
Now you Steal It Chameleon Cloth Loot Available from beginning 10 5 1 1:00 2 Valets
2 Technicians
2 Guards
A.N.V.I.L. Central Asia
Recruit Lord Kane Lord Kane Henchmen Notoriety Required (225,350) 10 5 0 0:20 1 Worker A.N.V.I.L. Central Asia
And Another Ming Grecian Urn Loot available from Beginning 20 10 3 1:00 9 Workers A.N.V.I.L. North China
Capture Technician Technician Hostage available after torturing Maid 15 1 0 2:00 4 Workers A.N.V.I.L. North China
Class Act Classical Girl Loot Notoriety Required (250) 20 10 4 1:00 4 Guards
3 Scientists
2 Spindoctors
A.N.V.I.L. North China
Oriental Crime Lord None Objective 2 5 1 2 3:00 5 Guards A.N.V.I.L. North China
Philosopher's Stone None available from beginning 10 5 2 1:00 5 Workers
3 Technicians
A.N.V.I.L. North China
Uber-Loot: Samurai Armor Samurai Armor Uber-Loot Objective 4 15 5 3 4:00 4 Valets
4 Guards
A.N.V.I.L. North China
Blackmail a Seat on A.N.V.I.L. Council None Objective 7 20 1 2 5:00 1 Diplomat A.N.V.I.L. Southeast Asia
Capture Martial Arts Master Martial Artist Hostage Notoriety required (120), available after interrogating Mercenary 35 1 2 5:20 8 Guards A.N.V.I.L. Southeast Asia
Chairman Coup None Notoriety Required (250) 20 10 5 1:00 4 Valets
3 Guards
2 Scientists
A.N.V.I.L. Southeast Asia
Ming the Worthless Etruscan Vase Loot Notoriety Required (250) 20 10 4 1:00 5 Guards
4 Valets
4 Mercenaries
A.N.V.I.L. Southeast Asia
Philandering Panda None Notoriety Required (250) 10 5 1 3:00 4 Guards
3 Mercenaries
1 Scientist
A.N.V.I.L. Southeast Asia
Recruit Mercenary Scientist None Objective 6 15 1 3 4:00 5 Workers
2 Valets
2 Spindoctors
A.N.V.I.L. Southeast Asia
Support Rogue General's Campaign None Notoriety Required (250) 30 15 6 2:00 5 Valets
4 Mercenaries
4 Quantum Physicists
4 Playboys
3 Marksmen
A.N.V.I.L. Southeast Asia
Contradiction None available from beginning 20 10 2 1:00 6 Workers
1 Guard
1 Valet
A.N.V.I.L. Polynesia
Fishy Business None available from beginning 10 5 1 0:30 2 Workers A.N.V.I.L. Polynesia
Kidnap Hotel Head Maid Maid Hostage available after torturing maid 15 1 0 2:00 4 Workers A.N.V.I.L. Polynesia
Recruit the Butcher The Butcher Henchmen Notoriety Required (175,300,400) 10 5 0 0:20 1 Worker A.N.V.I.L. Polynesia
Steal the first cursed totem pole section Totem Pole Section Notoriety Required (125) 20 1 2 5:00 6 Workers A.N.V.I.L. Polynesia
Steal the Meteorite of Unfathomable Molecular Structure A.N.V.I.L. Doomsday Technology Objective 8 20 5 3 3:00 8 Scientists A.N.V.I.L. Polynesia
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