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Evil Genius 2 is a single player real-time strategy and simulation video game developed and published by Rebellion Developments. Evil Genius 2 came out March 30th 2021.

This is the first sequel to the original game done in the same genre. It will be sold at regular prices and will be a complete game in the vein of the original. Several DLCs were released adding an extra campaign, items, minions, and 2 new henchmen.

The game was intended to launch late 2020, but due to COVID-19, it was delayed to march 30th 2021.

Details[]

Evil Genius 2 is the same overall genre of spy-fi Bond Villain base-building as the original Evil Genius where many of the original concepts have remained. However, there is several key differences between the two installments.

Changes[]

Story and Setting[]

  • Evil Genius 2 follows the events of Evil Genius 1, at least a decade since the last evil genius had achieved world domination.
  • Red Ivan, involved in the global domination, was rewarded his own country, Ivania, for his faithful contribution. Unfortunately, the reformed Forces of Justice have invaded and forced Ivan to abandon his rule and into hiding; Now he swears retribution and spite towards them and plans to take over the world, and destroy the forces of good with it.
  • Apart from Red Ivan, the henchmen Eli Barracuda and Jubei were also confirmed to have been active in the events of Evil Genius 1.
  • The game runs through a single playthrough, rather than through chapters. The ability to move islands has also been removed and you remain at the island of your choosing.
  • Side Missions can also be taken to add Loot, Henchmen or defeat Super Agents. Tasks can also be completed to add funds to your vault.

Lair and Base Building[]

  • The Base has reworked completely, where a Cover Operation operates as the Lair's front; Instead of a tourist hotel, the cover acts as a legitimate luxury Casino where tourists and Agents are distracted from the inner workings within.
  • Many of the rooms are now colour coded and available as the player progresses through the game. Room construction has been replaced by the Lair Build-o-Matic, a minion-exclusive tool that enables the Genius to change the infrastructure much more reliably.
  • The security system has been simplified. The loudspeakers have been replaced by a Security Table where Muscle Minions gather to await orders. Cameras still retain their role in identifying tagged minions and agents.
  • The three stage alert settings have been changed to a single Base Alert function; This causes all the tourists to evacuate and bring all minons to full alert. This can be toggled at whim wether the Lair is under attack.
  • Traps no longer require a trigger device to function, such as pressure plates or laser sensors, acting on proximity alone though some Traps require the activation of others, in order to activate.
  • New Decor items can be used to personalise and decorate parts of the rooms. Some affect the minions' attributes such as slower Loyalty Drain, when placed near certain objects.
  • Gold is spent immediately, without the need for briefcases but have a set capacity. Gold-containing furniture must be built into the Vault to increase your maximum capacity.
  • Each Evil Genius has their own unique Inner Sanctum design. Red Ivan's composes of a dictator-like room, with military planning table, and a podium for his speeches. Maxmillian's composes of royal purple and golden tiles to illustrate his taste for Gold.
  • Lair-space has been altered significantly where, through upgrades, Minions can build rooms in tougher rock; Additionally, Floors are now included to allow more space for Rooms. Additionally, veins of Gold may be found to add to the player's funds.

World Domination[]

  • The World Domination Screen has been renamed to the World Stage; Instead of sending Minions to and from the world stage, Criminal Networks can be estabilished to uncover Schemes (instead of Acts of Infamy). Minions sent are lost however and Henchmen can no longer be sent to the World Stage.
  • The Forces of Justice no longer deploys Agents to stop Minion activity, instead the Criminal Networks slowly gain Heat as they exist. When they gain enough, they will go into 'Lockdown' and stop all Scheme activity until the heat level wears off. However they can be upgraded to increase Heat capacity.

Genius[]

  • Three new geniuses compose the lineup, with Maximilian being the only one to return. Each one has their own unique playstyle and have attributes that affects gameplay. Red Ivan, formerly a Henchman is promoted into an Evil Genius.
  • Instead of providing buffs with their Aura, the Geniuses now have their own set of powerful abilites that can affect minion performance or towards combat. They retain their ability to execute Minions however.
  • Geniuses can also be upgraded to make them stronger against enemy Agents, further allowing the player to use them more strategically, rather than keeping them from harm's way.
  • Instead of a singular Doomsday Weapon, each Genius has their own unique superweapon. Red Ivan's H.A.V.O.C Doomsday Weapon obliterates his targets in a thermonuclear way while Maximilian's plates the world in Gold.

Minions[]

  • The Minion recruitment system has been rehauled completely. Instead of a single tree, branching out to the sub-types of Minion types, they have been divided into Categories: Muscle, Science and Deception. Additionally, existing Minions can be trained into the different types without adding to the total Minion population, allowing a more flexible Lair faculty.
  • Muscle Minions remain virtually the same but have a new type: Hitman, who are much stronger than Guards and Mercernaries.
  • Deception Minions have two new sub-types: The Counter Agents can see through Disguises more effectively and inflict Resolve Damage, when they speak to Agents. Socialites work on keeping Tourists occupied.
  • Science Minions also have their own two sub-types of Minions; Biologists and Quantum Chemists.
  • Some furniture can be set to be used by a certain type of Minion, allowing superior organsiation.
  • Training no longer requires an existing Minion type to pass knowledge to new recruits. However they may join in to evaluate and speed up training time.
  • Muscle Minions are much more organised, can man Posts and fight effectively.

Henchmen[]

  • A new host of henchmen, including some old favourites, are recruitable to join your Lair. IRIS, the Lair's AI, can be deployed as a Henchman herself while also replacing most of the voice-overs for much of the game. Eli Barracuda Jr. and Jubei return. However, you can only employ up to five henchmen at a time. The rest are Crime Lords who may attack your Lair through Side Missions.
  • Instead of having "lives" in the Lair, Henchmen will be downed and sent back to the Conference Table to re-cuperate.
  • Like the Evil Genius, Henchmen have their own set of special abilities to aid them in battle and can also be upgraded, to make them tougher against opponents.

Forces of Justice[]

  • Outside Side-Missions, The FoJ sends in a wave of Investigators when a Criminal Network operates in their territory, if they see Objects with Heat then the Agent, that specialises in that object will be sent afterwards.
  • The FoJ no longer infight and thus work together in certain situations. This is true with the Super Agents who work together to try and stop the Evil Genius' Doomsday Weapon from firing.

Super Agents[]

  • A new host of Super Agents stand ready to cause rightful havoc on the Lair. Each has their own role, abilties and focus in their mission. All of which are supported by a team of Agents to provide assistance. Much like the previous game, they retain their near-immortality until their ultimate defeat through a series of Side Missions.
  • The Agent Steele Super Agent has been nerfed significantly, replaced by a team of 'Steeles' under the Steele Program; They're still notoriously powerful and operated under the 'Combined Forces' banner, rather than S.A.B.R.E.

Visuals[]

  • The overall art style has changed significantly, though it remains overall true to the cartoony, cel-shaded Bond Villain Evil of Evil Genius 1. The new art style can be seen in the Gallery, and appears to emphasize the "cartoony" aspect of the visuals while also having a unified, sleek look.
  • The overall theme of "Bond Villain" and what the team dubs as "spy-fi" has been preserved aesthetically, with the styling and general technology level being equivalent to the late 1960s and thus the height of James Bond movies. Some exceptions to this time framing exist, such as the presence of fairly advanced-looking Video Games as a stress relief/staff room Object or the henchman Janet Bombe being specifically a hacker, but EG1's Arcade Machine was similarly anachronistic by at least a decade, and technology that wildly outstrips contemporary society is a staple of the genre.
  • The grid system remains, and new object designs generally appear to be more heavily visually coded in terms of what space they take up.
  • Rooms are color-coded by role as in the first game; however, some furniture objects appear to have been more heavily matched to their room's color-coding scheme.

Campaigns:[]

Each genius has their own unique campaign where they work towards the ultimate goal of world domination.

Characters[]

Maximilian Red Ivan Emma Zalika
M.I.D.A.S H.A.V.O.C V.E.N.O.M V.O.I.D

DLC[]

There is an optional season pass DLC available on Steam for $25 USD. The season pass contains all dlc for the game.

All available DLC:[]

• 1 Campaign Pack - The Oceans Campaign Pack

• 1 Lair Items Pack the In-Genius Pack

• 2 Henchmen Packs

Henchman pack 1 the Cabal pack.

Henchman pack 2 the Rise of the Valkyrie Pack.

• 2 Minion Packs

Minion Pack 1 - Mechanical Minions

Minion Pack 2 - Abomination


References[]

Evil Genius 2: World Domination -- Reveal Trailer (YouTube) (10/6/2019, also embedded on this page in the Gallery)

Evil Genius 2: World Domination -- Trailer Commentary (YouTube) (11/6/2019)

Evil Genius 2: World Domination Gameplay Trailer (YouTube) (13/6/2020)

Evil Genius 2: World Domination -- Trailer Breakdown (YouTube) (16/6/2020)

Developers Reveal Evil Genius 2 Features Live! (YouTube) (17/6/2020)

Evil Genius 2 | Everything Revealed So Far (YouTube) (7/7/2020)

Development Blog -- Introducing Henchmen! (Steam) (13/8/2020)

Dear Evil Genius Community -- Announcement of Delay (Steam) (27/8/2020)

Evil Genius 2: World Domination - Red Ivan Gameplay Trailer (Feat. Brian Blessed) (24/2/2020)

Evil Genius 2: Season Pass

Gallery[]

Videos[]

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