Health is one of the five character stats in Evil Genius. In Evil Genius 2, Health has been renamed Vitality and is one of the three minions and agents stats.
Overview[]
Despite your Minions being rather loyal. They aren’t super Minions, they have health or something. No matter your scientists work, they will still eventually drop and refuse to do anything you want. How ridiculous!
Evil Genius[]
This stat determines a character's ability to take damage. When a character’s health stat reaches zero, they will be unable to continue and die.
Minions can regain lost health by visiting the Infirmary. Certain items, such as the Infirmary Chair or the X-Ray, will restore a minion to full Health. Minions can also regenerate Health by having a minion executed near them. Ironically, Military minions seem to ignore the infirmary, so making them stand near the Mummy's Sarcophagus loot item or executing (Preferably low-tier) minions with the Evil Genius are the only ways to regenerate their health.
If the Evil Genius loses all health points, the game is over. The Evil Genius can regain his/her own health points by sitting in their chair or walking around in their Inner Sanctum.
Evil Genius 2[]
Vitality in Evil Genius 2 works similarly to Health in the first game, and serve as a representation of a minion or agent health.
Unlike the first game where each minion type get it's own max stats, minions in the second game all starts with a maximum of 50 health, which can be improved to 100 with Infirmary furnitures unlocked through research, or by using specific loot items.