Evil Genius Wiki

Ms. Foxworth is the creator of The Steele Programme in Evil Genius 2.

Description[]

Ms. Foxworth appears well dressed wearing a White Business suit and tie. She wears a pair of white circular earrings with a pair of grey glasses. Her hair is combed over with a single white streak.

Ms. Foxworth will taunt the player as her John and Jane Steele agents make progress in the base. She will often remark that the players minions stand no chance against her agents and her agents are the best of the best.

Behavior[]

Ms. Foxworth appears on the map in place of her John Steel agents. Being apart of the combined forces, she can appear anywhere on the world stage. Ms. Foxworth will watch over territories for any minion activity. Should the player send minions out to a region she is in, Ms. Foxworth will take note of the minions and monitor them. Should the scheme finish, Ms. Foxworth will begin to deploy a Steele agent to attack the lair. The player can do a scheme to disrupt the attack and make the Steele agent take longer to arrive.

Ms. Foxworth herself will never attack the lair, and instead announce the presence of A John or Jane Steele's arrival at the lair. She will actively taunt the player as the agent kills off minions. Upon the death of the Steele agent, she will state that she will send another after them. Ms. Foxworth will appear on the map again later to repeat the cycle.

Storyline[]

The player can work to disrupt and dismantle the Steele program throughout a series of quest.

An Unbreakable Bond -> Steele Magnolia's -> Cunning As Foxworth -> The Melting Point Of Steele

WARNING: The following page contains spoilers. Should you wish to fight the Steele Program yourself, stop reading now.

In An Unbreakable Bond, Penny Foxworth introduces herself and claims that the Steel Program will be the death of the genius. The genius simply brushes it off as a project trying to replicate a dead man. The player must then complete an objective to ignore John Steele on the world stage. Afterwards, a John Steele will come and visit the player through the cover operation. The player must dispose of them. Afterwards The genius mocks Foxworth saying their agent did poorly. Foxworth brushes it off and claims another agent will take his place.

In Steele Magnolia's, The genius realizes they need to desecrate John Steele's legacy to damage the Steele program. The player must complete three schemes on the world map to proceed. Upon doing so, the player must complete research on Penny Foxworth in order to understand what they have been up to. Afterwhich, you need to lure a John Steele to the lair from the world stage by any means, be it luring one with a lure scheme, or just a standard scheme in any region Penny is waiting. Not long after, John Steele will arrive at the Lair, however, he will bring Atomic Olga, and some soldiers. The player must Neutralize them to continue. Upon doing so, Penny questions why you are destroying his legacy. The genius replies that is was simply bait. From that point on, Ms. Foxworth claims that they have only made so much progress because they have gone easy on them.

In Cunning As Foxworth, the Genius is gloating over Foxworth when she states that she has hacked into their network and learned of their operations. The player must deal with 4 schemes across the map. At the same time, several small schemes will pop up where the Steele Program will attempt to drain money on the player costing them funds. They can either deal with them and prevent funds loss at the cost of workers and technicians, or allow them to succeed and loose money. After dealing with the threats, Several John Steele trainees will attack the lair. The player must kill five of them to progress. Upon killing them, the player must attract and kill them with another lure mission. Upon defeating the John Steele, The genius says that Foxworth should be aware that they will give them their all in the next encounter. Unfortunately, Foxworth says the same.

In The Melting Point Of Steel, The player must finally dismantle the Steele Program. First the player must research the weakness of John Steeles in the lab. After which, they must fire the doomsday device in the western H.A.M.M.E.R territories. Afterwhich a single John Steele Agent will arrive. Upon their death, a Siege of John and Jane Steele's begins. The player must kill a total of 12 Steele agents to finish the mission. Should the player do so, all the remaining Agent Steele's will retreat. Upon confronting Foxworth, she claims she will rebuild the Steele program. But without her John Steele's, The genius will state that they are no longer a threat. Afterwards the Steele Program will Dissolve. The player can then pillage the world map without the fear of a John Steele raiding the base.

If the genius decides to ignore these side quests then several John and Jane Steeles will attack the base at the end of the game